![]() I'm likely misreading these statements, but if you can parse the L-CTRL and R-CTRL (per the NUDGE_?_INPUT), then why would we need to change the nudge keys in FX3 to begin with? then setup these parameters and DOFLinx will parse the CTRL presses to new FX3 nudge keys. but if you don't want to reprogram your nudge buttons away from L-CTRL and R-CTRL. Defaults keys are L-CTRL, R-CTRL and SPACE.Sadly L-CTRL and R-CTRL do not work and will need to be changed. ![]() NUDGE_LEFT_KEY - These keys setup within FX3 to trigger keyboard nudge. Reading the guide on this led me down a rabbit hole a bit.I was looking at the NUDGE_LEFT_KEY and the NUDGE_LEFT_INPUT and the guide confused me a bit: Okay I took a look at some posts, and your guide on this.So I wouldn't need to do anything with a SUP.ini (unless I want to do MX stuff I guess).This will go directly in my doflinx.ini file. Of course if you need to adjust the output plunger key from for FX3 to something else for Zaccaria you can do that with a message to DOFLinx before the emulator starts. If you set that to 1, then when DOFLinx is activated by a PROCESSES= process name that is not special, ie FX2, FX3, FP, etc, so like Zaccaria, then the plunger check will be performed and send the configured key to the keyboard buffer. Check out the parameter for DOFLinx NUDGE_CHECK_BASIC_KEYBOARD= If so, maybe it could be specified in something like the Sup.ini file or the doflinx.ini? So maybe there could be a Sup.ini for Zaccaria that defines that tells DOFLinx to use the plunger to trigger the key press.I guess there would need to be code in DOFLinx to handle this and to be mapped in the Sup.ini. If I am correct in this, then couldn’t you read the plunger and when it reaches a point send a key press? The key press being the button used to launch the ball. The DOFLinx right-click test can test an attached plunger, which tells me you can read the connected device regardless of game system. I was thinking about the plunger support and wanted to understand something. ![]() FLIPPER PACK - includes 4 colored flippers (a.k.a.BALL PACK - includes 4 balls with different behaviour.+ 2 BALLS - adds 2 balls, so you will have 5 balls to play.LIGHT/DARK ENVIRONMENT - includes a darker environment that brings more realistic look for pinball tables.USED TABLE - includes dirty textures, as well as an option that makes playfield dirtier and dirtier by the ball rolling.BALL SIZE - includes option that can change size of the ball (small, normal, large).GOLD MEMBERSHIP - offers content of Bronze Membership and Silver Membership on a discount price (all in-apps and all Zaccaria pinball tables).SILVER MEMBERSHIP - offers all Zaccaria pinball tables which have been released so far and will be release in the future, there will be 25 pinball tables in all.BRONZE MEMBERSHIP - offers all the in-apps on a discount price.Lucky Fruit (EM), Universe (EM), Supersonic (EM) Time Machine, Devil Riders, Locomotion, Pinball Champ '82, Farfalla, Hot Wheels, Robot, Soccer Kings, Blackbelt, Shooting the Rapids, Star God, Magic Castle, Earth Wind Fire, Clown, Future World, Fire Mountain, Space Shuttle, Winter Sports, Zankor, Pool Champion, Mexico '86, House of Diamonds, Mystic Star, Spooky, Star's Phoenix, Strike (SS), Aerobatics (EM), Circus (EM) Original table rules, sound effects and vocals.Various fixed and customizable camera views.Very accurate and customizable physics and ball movements.High detailed Zaccaria pinball tables (see list below).
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